
🐴 日高町フィールドワーク:ゼミ生が「地域×ゲームデザイン」の可能性を切り拓く
York Game Lab(ヨークゼミ)では、「ゲームを通じて社会的課題を読み解き、クリエイティブに解決へアプローチする」というテーマのもと、教育・地域・文化を題材にしたプロジェクト型学習を行っています。…

York Game Lab(ヨークゼミ)では、「ゲームを通じて社会的課題を読み解き、クリエイティブに解決へアプローチする」というテーマのもと、教育・地域・文化を題材にしたプロジェクト型学習を行っています。…

漢字遊戯:部首をあわせて感じを作っていくゲーム!

This video is a recording of my recent talk with Jonathan deHaan at DiGRA Japan 2025 (Summer Meet-up). The presentation is in Japanese, but there is an…

Single Semester classProfessor: James YorkMeiji University (fall only) / Sophia University (Spring and Fall)Office hours: By appointment (email me) Video…

Earlier this year, I was given the opportunity to conduct a lesson to teach a lesson at Moriya Elementary School (the school that my son goes to) and in…

Why superficial gamification falls short in classrooms — and how ludic pedagogy offers a deeper alternative. 教育の現場では、いまだに「ゲーミフィケーション」という言葉がバズワードのように使われています。本稿ではその問題点を指摘し、「遊び心(ludic)」を基盤とした教育の在り方を提案します。

I’ve been teaching my “History of Video Games” class for the past 6 weeks now, and each week students are given a homework assignment which asks them to…

I’ve been working on a game with my kids recently. There are several reasons for this. 🍲 The game The game idea was thought up during a car journey on a…

English onomatopoeia @ Nihon Gakuen HS This is the English Onomatopoeia team from my seminar class. They completed their game prototype “Let’s…
Heads up: this is not super educational in the way that is generally understood in the “educational games” narrative. It is not designed to teach something,…

As part of a class that I teach titled “The History of Video Games,” I have tasked students with a final project. They need to write an essay on a topic of…

Last weekend, I had the opportunity to participate in Game Market 2024 as a first-time exhibitor. As a fledgling game designer and hopefully publisher, this…

Why lying 'dead' on the floor of a university campus is the most rational thing to do — exploring Huizinga's magic circle and Goffman's social frames. リアル版『Among Us』を通して、ゲームのマジックサークルとゴフマンの社会的フレーム理論を考察します。

I’ve been working on integrating AI-generated feedback into the TBLT gaming framework recently and will outline how, and why I have been doing so in this…

Play & Learnイベントに、担当教員のヨークが5人のセミナー学生と一緒に参加しました。 York Game Labの初めてのイベントで、有意義な時間を過ごしました。…

I’ve been tasked with teaching a new class in the fall semester and it has to be related to culture in some way. So, me being me, I decided to do it about…

I’ll be talking at the Serious Play conference in Toronto next week! My slides are based on the Ludic Language Pedagogy book I co-wrote with Jonathan…

This week, we spent around 30 minutes looking at conditionals in English. I created a worksheet to refresh students’ memories on how to use “if,”…

I taught students about Diplomacy last week and we had the first official day today. It got off to a flying start. A SUPER good day for Germany — they got…

At the start of the class today we spent some time thinking about useful language for playing this game, focusing on For Negotiating, the students provided…

Details How to play In this game, players have a “role” which is simply a number from 1 to 4. The number indicates seniority or social standing in general…

明治大学謎解きサークル「シャーロック」が開催しているイベントに学生といっしょに参加してきた。 謎はそこそこ難しかったけど、一緒に参加してくれた学生は早く解けた。 英語、色、数字、など、いろいろな要素があって謎の種類は豊富だった。 LINEを使った謎解き…

🆕 On the Shelves Princess Peach Showtime for Switch is a fun, breezy time at the theater – Polygon “Like Super Mario Bros. Wonder, Princess Peach:…